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Brig Gen Bender

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Brig Gen Bender last won the day on July 31 2021

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Pilot

  • DCS Modules
    FC3
    A-10C II
    L-39
    P-51D
    SA342
    UH-1H
    F5-E
    AJS-37
    F-18C
    F-14B
    F-16C

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Brig Gen Bender's Achievements

  1. until
    Agenda subject to change and expand 1. Redflag A. Redflag Commander: TBD B. Redflag primary mission builder: TBD C. Mission dates D. Mission ideas 2. VPACOM exchange program idea that involves us allowing an 18th style 3-6 month transfer to another squadron for temp assignment. 3. Blackhawk mod update and my thoughts on what it means for us here at PACOM since I have been asked by more than a couple of people about it.
  2. Brig Gen Bender

    PACOM Flyover

    until
    We want to get a flyover of as many aircraft of ours as we can. Please plan to show up and fly in your aircraft.
  3. until
    All the planes have been grounded because of bad weather and bad mechanics! But fear not, we still have tanks, armor, light armor, AAA, rockets and sharp sticks! If you have combined arms and want to experience taking back a city as part of a huge ground forces push then you are in luck! 3 US attack convoys are going to leave from 3 different areas north/south/west and assault Aleppo as they are hiding scud launchers and chemical fuel tanks for the SCUD missile.
  4. until
    Mission #: 121121 Task Organization: HMLA-269 Loadout: Standard Objective: HMLA-269 will depart the USS Tarawa and head to a nearby town and conduct troop insertion and medevac extraction training then return to the Tarawa. Mission Details: Phase 1: Depart Tarawa and proceed to FOB Liberty Phase 2: Insert reinforcements and evacuate wounded at FOB Liberty Phase 3: Transport wounded to Incirlik Phase 4: Return to Tarawa
  5. until
    Gunrunner will be working on finding and shooting speed boats and ground targets Mission #: 21-1201 Task Organization: Gunrunner Loadout: UH-1: 2x7 Rockets and 2 door gunners Objective: Gunrunners will find and destroy speed boats Mission Details: Phase 1: Take off from Farp Phase 2: Flight north and shoot holes in anything that looks like it needs holes Phase 3: Return back to FARP
  6. until
    Gunrunner will be working on finding and shooting speed boats Mission #: 21-1111 Task Organization: Gunrunner Loadout: UH-1: 2x7 Rockets and 2 door gunners SA-342 Ls 1x8 Rockets, full guns Objective: Gunrunners will find and destroy speed boats Mission Details: Phase 1: Take off from Farp Phase 2: Flight north and shoot boats in the water Phase 3: Return back to FARP
  7. until
    Gunrunner will be working on clearing an LZ and doing inserts. Mission #: 21-1112 Task Organization: Gunrunner Loadout: Transport: UH-1: 2x7 Rockets and 2 door gunners Attack: TBD Objective: Gunrunners will be working their way as a flight to an AO, then clearing it out with the attack helos and the transports dropping off troops. Mission Details: Phase 1: Take off from Afqim Farp Phase 2: Flight will make their way to the AO Phase 3: Attack Helicopters will clear armor and heavier resistances Phase 4: Transport will land and insert troops Phase 5: Return back to FARP
  8. until
    Gunrunner will be working on formation and tactical formations. Traveling: 6-17. Traveling is used to move rapidly over the battlefield when enemy contact is unlikely, or the situation requires speed for evading the enemy. All aircraft move at the same speed. This technique is the fastest method for aircraft formation movement but provides the least amount of security. Units often employ low-level and contour flight at high airspeeds using the traveling movement technique. Traveling Overwatch: 6-18. Traveling overwatch is used when speed is essential and enemy contact is possible. This technique is normally associated with reconnaissance, security, and attack missions when threat and/or environmental conditions preclude use of bounding overwatch. Lead aircraft or teams move constantly, and trail aircraft or teams move as necessary maintaining overwatch of lead. Overwatching aircraft key their movement to terrain and distance from the main element. It also remains ready to fire or maneuver, or both, providing support to main elements. Units often employ contour or NOE flight with the traveling overwatch technique using high and varying airspeeds depending on weather, ambient light, and threat. Bounding Overwatch: 6-19. Bounding overwatch is used when enemy contact is expected and the greatest degree of concealment is required. It is the slowest movement technique; too slow for high-tempo operations and too vulnerable for non-linear and/or urban operations. Individual aircraft or aircraft teams employ alternate or successive bounds. Flight leads will be assigned during the practice so that we can have different people practice. Mission #: 21-1111 Task Organization: Gunrunner Loadout: UH-1: 2x7 Rockets and 2 door gunners Objective: Gunrunners will get an understanding how to travel in formations in and out of combat situations. Mission Details: Phase 1: Take off from Farp Phase 2: Flight leads will take the flight out Phase 3: Return back to FARP 269th-formations-tact-maneuvers.zip
  9. until
    tonight's training will be a night mission. We will practice formation flying at night as well as tactical maneuvers and bounding overwatch in preparation for the apache. Here is some kneeboard material for the things we'll be working on:
  10. until
    This training is to go over level 3 readiness checks
  11. until
    Gunrunner will be working on CAS training with JTACs. We want to get this training going before the Apache releases and makes it a bit more complicated while trying to learn a new complex aircraft. Mission #: 21-0706 Task Organization: Gunrunner Loadout: UH-1: 2x7 Rockets and 2 door gunners Objective: Gunrunners will be working skill board and IP quals Mission Details: Phase 1: Take off from Farp near AO Phase 2: Talk to the JTAC Phase 3: Put rounds on target Phase 4: Give high fives Phase 5: Return back to FARP Manage Event Download Event Add Similar Event
  12. until
    Meet in the interview 1 or 2.
  13. until
    Gunrunner will be working on landing smooth and fast in hot LZ's with covering fire. We will take off from Nurdagi FARP head east for 6 miles and land in a hot LZ. First run will be both helos sending in Rockets ahead of landing, coming in hot landing then taking off. Second run will be using one helo as a covering helo by flying over the LZ then the second one coming in to land and first helo circling above to cover. Then reverse after taking off. Third+ runs will be doing the above till we are comfortable. Mission #: 21-0706 Task Organization: Gunrunner Loadout: UH-1: 2x7 Rockets and 2 door gunners Objective: Gunrunners will be working skill board and IP quals Mission Details: Phase 1: Take off from Nurdagi Phase 2: Landing in the LZ Phase 3: Return back to Nurdagi
  14. until
    Gunrunner will be working on Skill board items to sign off IPs for the Huey Mission #: 21-0706 Task Organization: Gunrunner Loadout: UH-1: 2x7 Rockets and 2 door gunners Objective: Gunrunners will be working on air base ops, formation flight, landings in formation, landing on the Tarawa. Mission Details: Phase 1: Take off from Incirlik Phase 2: Head south east to the Tarawa Phase 3: Practice landings on the way Phase 4: Land on the Tarawa Phase 5: Head North West back to Incirlik Phase 6: Return back to Incirlik
  15. until
    Rawhides Orientation and Fam Flight.
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